![]() ![]() ![]() Shut the portal down and start chasing the flying cube. As it approaches the spikes that will destroy it, open the portal and it will make the cube take a turn to the right while you will touch the ceiling. The cubes themselves are easy to miss since they are visible only for a short period of time so just be patient and let the next one arrive. Now, do you remember the cube you rode like an elevator to get to the rotating platforms? It can be reached once you've climbed them - just go the way the game takes you and as soon as you pass the archway that attunes you to the verticality portal, you will be able to see the cube's arrival point at the bottom edge of your screen. Instead, you will know by now that opening a portal on cubes that move vertically will make them start moving horizontally. Forest's Edge Villager solutionįinding the solution to this puzzle is not with the rotating platforms or additional moves that you might obtain later in the game. The villager I'm talking about is on top of a massive spiked wall that is much taller than the rotating platforms next to it, which is the reason the peak looks unreachable. For example, the Lost Villager in Forest's Edge may look like it's glitched or impossible to reach but the trick is to have a bit of creativity and remember the previous lessons the game taught you. All in all, I enjoyed the prologue very much and the ending definitely left me confused and curious.But it spans several biomes and hides many secrets. I know this might be something insignificant and small, but it’s ‘details’ like this that make the experience less real and distract from the gameplay. A few minor issues still remain, like my character walking faster than a car driving. I like the idea, the graphics, the sound, the themes A Space For The Unbound seems to have it all. I don’t know if this was a bug in the demo, but I really hope this won’t happen in the full game. When this happened, the only sound you’d hear was the sound of text appearing on the screen, and this felt a bit dull. I liked hearing the raindrops and hearing the cat’s meow, but sometimes during conversations, the soundtrack cut out. I got flashbacks to playing Pokémon on my Gameboy and I’m definitely not mad about that! Both the soundtrack and sound effects were a job well done as well, for the most part. The speech balloons are so 90s, they’re to die for. Even though it’s a completely different story and theme, the art style reminded me of old school games, and I can dig that. How adorable is that!! Art and soundĪ Space For The Unbound uses beautiful pixelated graphics. And here comes the best part: when you actually do give them a cuddle, they will start purring. I walked past a few cats, and I’m glad to report that you can pet each and every one of them! I just could not walk past any cat without petting them. In a good way, meaning it makes me want to discover more about A Space For The Unbound! You can pet the cats! You have the Red Book which seems to be quite important, and frankly, quite magical, but it’s all still a bit unclear and mysterious. So far the supernatural elements that are promised have not come into play that much yet in the demo. I’m glad to see more and more developers making an effort to really bring this issue into their games. I really love this, since I do feel like talking about mental health issues remains taboo to this day. Apparently, one of the design pillars for this game is understanding and communicating about mental health. ![]() By playing the demo, you can already tell that emotions are a big theme, and I’m excited to see what the future gameplay holds regarding this. I spent about half an hour getting familiar with A Space For The Unbound and my interest was definitely piqued. Let me tell you right now that the demo leaves you wanting more. I hope you are as excited about this one as I am! Short gameplay A Space For The Unbound is being developed by Mojiken and published by Toge Productions. A demo (the prologue) is available on Steam, and since this game is featured during LudoNarraCon, I had to give it a try. It tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers. LifeisXbox’s A Space For The Unbound preview | A Space For The Unbound is an upcoming slice-of-life adventure game set in the late 90s rural Indonesia.
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